King/Queen of Court
Challengers must win 3 consecutive points for point-winning challenger to take King/Queen spot next to feeder
Waiting players line up at net-posts and run in place
7-12 Players
Progressions:
Volley-Volley - for punch volleys (10-15 min)
Feeder and partner start at the net with challengers on opposite also at the net.
Feeds to either challenger
Only service box and adjacent doubles alleys are in
Ball Can not bounce
Play out point
Volley-Groundstroke - for passing shots and lobs (10-15 min)
Feeder and partner start at the net with challengers on opposite side at baseline
Feeds to either challenger
Entire court in play
Play out point
Groundstroke - Volley - for overheads and volleys (10-15 min)
Feeder and partner start at the baseline with challengers on opposite side at the net (on "wall" to protect lob)
Feeds to either challenger (alternate lobs and drives)
Entire court in play
Play out point
Baseline-Baseline - Ground strokes, approach shots, volleys, overheads (10-15 min)
Feeder and partner start at the baseline with challengers also at baseline
Feeds to either challenger Entire court in play
Play out point
Last time through - challenger out for good if lose point. Last challenger can save 1 player once
Winner must win 2/3 points from baseline feed vs. Challenger.
Olympics (player favorite)
Challengers must win 2/3 points to take net
Champions are automatically out if winner hit to them (in ball not touched)
6-12 players
Volleys, Overheads, Lobs, Passing Shots, and Lots of Running
Champion team at net (on "wall" to protect lob)
Challenger team at base line
Feeder (not in game) feeds 3 balls to Champion team
3 Feeds - If neccesary
1st Feed-Lob
2nd Feed - Drive
3rd Feed - Lob
Challenger runs around to Champion side if Champion out (winner or lost 2/3 points) and gets Lob while running
Last time through - Challenger out for good at baseline. Champion can still return to baseline if out until only one team left.
High Ball
3 players per court
Hit ground strokes before they drop
2 players on court with 1 waiting
waiting player calls ball out if either player hits below it's peak
waiting player then rotates in
Champs vs Chumps
serve and play out point
1 serve only
each player starts with a set number of pushups/suicides etc.
for every serve put into play or return not hit into net, a set number of pushups/suicides etc. is removed.